Breakout
Controls
Section titled “Controls”- Mouse — move paddle
- Click — launch ball / continue after miss / restart after game over
Highlights
Section titled “Highlights”- 60 reactive blocks: Each block has its own
createSignal(true)controlling visibility - Derived state:
alive()is acreateMemocounting visible blocks for win detection - Batch updates:
batch()ensures consistent state transitions (lives, phase, position) - Frame synchronization: Physics runs inside Solidion’s
FrameManager, wrapped in Solid’sbatch()for atomic updates