Behaviors
Behaviors (L1c layer) provide declarative composition for common game patterns. They can be used as JSX children of game objects.
SpringBehavior
Section titled “SpringBehavior”Attach spring physics to a game object property.
<sprite texture="player" x={100} y={300}> <SpringBehavior property="x" target={() => targetX()} stiffness={120} damping={14} /></sprite>OscillateBehavior
Section titled “OscillateBehavior”Create oscillating (sine wave) animations.
<sprite texture="gem" x={400} y={300}> <OscillateBehavior property="y" amplitude={20} frequency={2} /></sprite>Composing Behaviors
Section titled “Composing Behaviors”Multiple behaviors can be combined on a single game object:
<sprite texture="enemy" x={200} y={200}> <SpringBehavior property="x" target={() => playerX()} stiffness={60} damping={10} /> <OscillateBehavior property="y" amplitude={10} frequency={3} /></sprite>This enemy would chase the player on the X axis with spring physics while bobbing up and down.